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D&D slips to fourth place

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According to ICV2's Internal Correspondence, D&D has now slipped to fourth place in overall sales in the retail sphere, behind Pathfinder, Star Wars, and now Fate.

This shouldn't be surprising, and the Q2 numbers are likely to be just as dismal for D&D. With the imminent release of 5th edition, and no 5th edition material being generally available until July (other than a few pdf offerings that don't register in the retail sales channel), customers are holding their collective breath for the new edition.

Look for D&D to vault back into first place come Q3. The interesting question will be how it fares once it gets over the initial bounce.

D&D is eeeevil!

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Timothy Brannan earlier posted a couple of nifty videos from the 1980's "D&D is evil" craze. I thought I'd post a few photos of a bit of my own collection of "Satanic Panic" memorabilia, specifically the D&D thingamabobs.


The one at the top, I think we're all familiar with ("NO! NOT BLACK LEAF! NO! NO! I'M GOING TO DIE!"). And the 80's clothes are spot-on. But the one on the right (subtitled "Adventure or Abomination?") was published by Pat Robertson's Christian Broadcasting Network back in 1992. It's just a pamphlet, but you can hopefully read at least part of it below:


"The Truth About Dungeons & Dragons" is a much more substantive work (91 pages, published in 1991). Here's a page taken at random:


Heh. I'll spare you the more Pagan or Satanist oriented pieces of my collection (books like Painted Black), but some day I might recount my time as a featured guest on Talk Back with Bob Larson. :-)

Save the date, my fellow grognards - the Oswarp con is coming!

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The first Oswarp ("Old School Wargaming and Role Playing") convention, to be held concurrently with this year's Dexcon convention, will be held in Morristown, NJ Friday July 4th and Saturday the 5th. The hope is that next year we can spin it off to its own stand-alone OSR convention in September 2015, but I think the fact that we have the support of a well-established gaming convention will really help get things off the ground.

So now's the time to take that vacation day if you need to travel on Thursday! (The good news is that there will be a boatload of regular games happening on Thursday, if you get in and feel the urge to play one of those newfangled games the kids are all talking about these days.)

We will be looking not only for people to come and play games, but also for people to step up and run games. And it doesn't have to just be D&D or retro-clones, either. I think if we have things like Gamma World, Boot Hill, Marvel Superheroes, Conan, Chivalry & Sorcery, Tunnels and Trolls, Runequest, Traveller, Twilight: 2000, etc. etc. etc. it would be all kinds of awesome!

Plus, I'm hoping to get a much larger representation from the old-school wargaming crowd as well. Bring us your Panzerblitz, your MechWar, your NATO, your Dune, your Kingmaker, your Third Reich, your Afrika Korps! And miniatures too - how cool would it be to have a game or two of Chainmail or Tractics or some 6mm Napoleonics on the schedule!?

The official sign-up won't be up for a bit (I'll trumpet the news far and wide when it is), but I wanted to put it out there for folks to make plans. Let's hear about your ideas for events - there will most certainly be another Ogre Macrotures game, and ye gods, what would be more appropriate than having a multi-day Gettysburg miniature campaign on the 4th of July? Step up to the plate, my friends, and let's put an east coast OSR convention on the map!

Let's Read: Greyhawk Adventures (Part 4)

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Ehlonna, looking remarkably like Counselor
Troi from Star Trek: The Next Generation
...and just be aware this series is going to take a while to get through the whole thing. I'll try to step up the pace a bit.

Ehlonna of the Forests is our next entry. Her avatar sees to have been demoted in power more than any of the previous entries. In the gold box, she was an 11th level druid, 12th level ranger, and 10th level magic-user (incidentally, that should give you some idea of the power level intended for the original 1E rules). In this book, she is merely a 10th level magic-user. There is little in the book that is new concerning her, but her clerics are given the information necessary for the 2E rules (their spell spheres), and a new spell, stalk, a 2nd level spell which renders the beneficiary virtually undetectable in natural surroundings. Curiously, however, there is no mention of its impact on surprise, which seems an obvious mechanic that would be impacted by such a spell. The remaining information on the faith of Ehlonna is unchanged; we learn she is honored mostly between the Kron Hills, Ulek, and the Wild Coast. Again unsurprising given the emphasis on the central Flanaess as an adventuring locale.

Fharlanghn is next (skipping Erythnul from the original gold box), whose avatar loses his 20th level thief abilities, staying strictly a 9th level magic-user/9th level illusionist. As before, we learn nothing new about his priesthood or faith, although they do have a unique spell, footsore, a 4th level curse to inflict on others that effectively makes any journey seem to take twice as long as it actually does. Flavorful, perhaps, but not something I'd probably take on an everyday basis. A weak entry.

We then skip over Heironeous and Hextor (!) and go to Incabulous. His avatar undergoes some odd transformations compared to the earlier material; where he was once am 18th level cleric, 18th level illusionist, and 13th level thief, he is now a 13th level cleric and 13th level magic-user. There is again no new information on his clerics or religion, other than that needed for the 2nd edition rules, although they do have a new spell, plague, which is a 4th level spell that weakens enemies (and can spread to others in range), but only for a limited time, after which the effects wear off. I would have liked something a bit more... virulent... especially for a 4th level spell.

Scarce spell components

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I'm currently reading a translation of a couple of the Black Books from Swedish folk-magic, and one thing that struck me was the really interesting items (what D&D-me would call "material components") are needed to properly do the spells. For instance:

  • A "blade of regret" - a steel weapon that was used in some way that the user later regretted.
  • Filings from the wedding ring of a bride who lost their husband on their wedding night.
  • A Rowan twig that has been gathered on Maundy Thursday.
  • A pea that has been grown in the eye-socket of a human skull.
  • A headpiece worn by a baby that was baptized in the same church that you were.
  • A horseshoe from a horse that has thrown its rider, killing him.
Etc.

The idea is that it's not that the item itself is innately valuable; no 500 g.p. gems to be crushed up or anything, but that the circumstances of its creation are so rare that an ordinary item becomes valuable due to its provenance. I kinda like that idea as a mechanism for keeping some more powerful spells rarely used, even though they might end up in someone's spell book. 

D&D 5th Edition News from GAMA

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ENWorld has a nice recap of the highlights from Wizards' presentation on the upcoming 5th edition of D&D. You can read the whole thing here, but the gist of it is:

  • Organized play will be set in the Forgotten Realms, and 5E will kick off with the Tyranny of Dragons story, which centers on the cult of Tiamat. (No word if that also means there will be a Living Realms.)
  • The D&D boxed starter set will be "gorgeous."
  • There will be a PH, DMG, and MM. Only one PH (we'll see how long that lasts). All the "iconic" monsters will be in the MM.
  • They will continue to make previous editions available.

Alas, nobody was allowed to take pictures. Hopefully WotC will be putting some up on their website soon.

Dungeons and Dragons Attack Wing

Dexcon / OSWARP registration now live!

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Ahoy, east coast gamers! It's two cons for the price of one (well, one-half, actually - see below).

This July 2-6 will find the Dexcon convention in beautiful Morristown, NJ (an hour from NYC by train, less if you're driving), as well as the first-ever OSWARP (Old School Wargaming and Role Playing) convention on that Friday and Saturday.

Featured events are the Ogre Macrotures game on Friday afternoon and an all-new OSR Team Dungeon Crawl event on Saturday, with an enormous ballroom-sized dungeon layout and multiple teams playing concurrently, using a simplified version of the Basic D&D rules. Should be a blast.

If OSWARP is successful, it'll be spun off into its own convention in September 2015. So let's make it a spectacular success!

Now, here's a special deal for us old-school gamers:

First, get your hotel room (if you want/need one - it's a gorgeous hotel and very friendly to the gaming cons, the convention rate is $125 a night).

Second, submit any game master proposals you might have. If you volunteer to run enough games (64 player-hours' worth if you're getting the special OSWARP membership), you get comped into the convention altogether. Types of games we're looking for:

  • Old-school RPGs (Basic, AD&D, White Box, BECMI, Metamorphosis Alpha, Boot Hill, T&T, Runequest, Traveller, C&S, FASA Star Trek, etc. etc. etc.)
  • OSR retro-clones and associated games (OSRIC, Labyrinth Lord, S&W, C&C, DCC, Barbarians of Lemuria, etc. etc. etc.)
  • Wargames (hex and counter types and others, like Afrika Korps, Third Reich, War in Europe, Campaign for North Africa, Kingmaker, Starfleet Battles, other AH/SPI/Victory Games/etc. - doesn't have to be from the 80's)
  • Miniatures (historical miniatures from any era, Chainmail (with or without the fantasy supplement), Battlesystem, etc.)
  • Anything else you think would be appropriate for an "old school" convention
Make sure you select OSWARP in the "type of game" section in the form. And when you do send in a game proposal, let me know either in the comments here or by email, so I have some idea of what's coming. I'll be doing regular updates as games come in, so as to drum up interest, and have some ideas for stuff at the con that requires I know what's on the horizon.

Third, when you register for the convention, use the code OSRDX17PX30, and you'll get a $30 discount off a complete membership. To take advantage of this deal, you must sign up for 4 Oswarp-labeled events once the schedule is posted, or two OSWARP events and the OSR Team Dungeon Crawl. (Which, if you're reading this blog, you were probably going to be doing anyway, but just in case...)

That means you get into Dexcon, and can play as many RPGs, board games, video games, LARPs, miniatures games, and wargames as you can put into your schedule over 96 hours for just $40, including all the OSWARP games you can handle. That's pretty damn good. (If you're just planning on coming for the Friday/Saturday OSWARP programming, that's still the best option to choose, in terms of price.)

Please feel free to spread this news far and wide, so we get as many old school gamers in for OSWARP as we can. The east coast is going to have its OSR con, now let's make it fantastic!

RIP Dave Trampier

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Another of the greats from the early days of the hobby has passed away. Dave Trampier, who lent his unique and wonderful artistic style to the early books and magazines by TSR, died on Monday at age 59. He turned his back on the RPG world many years ago, but we never turned our back on him.

Update: This news has been confirmed, and worst of all, comes just as it seems that Mr. Trampier was set to start a return to the gaming world, with a convention appearance. The tragedy, and loss to the gaming world, is doubled.

Some of my favorite pieces by the late, great, Tramp:



Has fandom become too prudish and unoriginal? (NSFW)

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I happened across some photo galleries of cosplaying (although there wasn't a word for it back then, it was just "wearing costumes") from science fiction conventions in the 1970's. It made me wonder, has fandom gotten too prudish and puritanical, too Politically Correct, and too slavishly imitative of mass media?

She's running around
barefoot! The hussy...
First of all, take a gander here and here. Both of those are very NSFW, by the way, unless you work with Zak, that is.

That's what fandom used to be like. It was wild, and it was free, and it was inventive, and it was Bohemian (or, perhaps Hippie might be a better word), and it wasn't afraid to show tits, and asses were okay, too, and the occasional untrimmed bush. Those were the days when conventions needed to say "no costume is not a costume", and "food is not a costume" (presaging Lady Gaga and her meat-dresses).

Morning Glory, who invented the term
polyamory, and Oberon Zell,
founder of the Church of
All Worlds, itself based on
a book by Robert Heinlein.
More to the point, it was a time when sex was still fun, and at least in the fandom community, we were open to such things, and Feminism meant that women were free to express - nay, revel in - their femininity and sexuality.

Hell, I see a couple of photos in there of Oberon Zell and Morning Glory, who helped jump-start the hedonistic neopagan movement in the 1960's and 70's. There was a marvelous cross-pollination between science fiction/fantasy fandom, paganism, the SCA, and early Renfairs. There was even a large amount of crossover with the gaming community, especially as D&D took off. The Panzerblitz crowd was, admittedly, a little more stodgy.

There are some notable exceptions, without doubt. But they are constantly under siege, and the prudish forces of Political Correctness are ever pushing against them.

But if you can, look beyond the boobs and nipples in these pictures, and the many more in the links above. How many of those costumes are trying to emulate things that some studio produced? I see a Luke and Leia, and a Wonder Woman, and maybe one or two others, but for the most part I see original costumes, or costumes based on descriptions in books rather than slavish restatements of costumes seen in movies or on TV. I don't see lots of absolutely-authentic Logan's Run costumes, or spacemen out of Forbidden Planet, complete with ribbed chest-pieces and huge shoulder boards.

I see a lot of original characters.

Contrast that with today's cosplaying scene. Oftentimes, the criteria for judging costume contests is how strictly a costume adheres to the original, usually seen in a movie, television show, or cartoon. I've been in contests where you were expected to provide a picture of the character you were cosplaying. There's some lip-service paid to doing OC cosplaying, but the message is clear. "Don't tell me about your character." If you doubt me, just look at the winner of San Diego Comic Con's "Best Original Design" award in 2013, "Marvel Mumbai":

Gender-bending and cultural appropriation makes a
design "original," apparently.
I realize that we don't live in the sexually permissive 1970's any more. AIDS opened the door to a revival of Christian Right puritanical "sex is dangerous" thought, and Third Wave Feminism ironically allied with them, shutting that door tight against healthy expressions of feminine sexuality, essentially decreeing that women shouldn't try to make themselves sexually desirable to men. But does showing some tits (or parading around in a loincloth, for that matter) really hurt anyone? Can we possibly get back to embracing the Bohemian, Hippie, and sex-friendly culture that fandom used to embrace?

Try this at Comic-con
today. I dare you.
And hand-in-hand with that (or whatever body part you choose to use) is the embrace of originality. Let's not just do endless repetitions of Batman, or the Avengers, or Master Chief, or whatever. Let's get back to our creative roots, and embrace characters that were created in our imaginations, rather than some corporate conference room.

I would love to get back to a place where fanzines published original fiction (or at least fan-fiction that didn't involve trysts between Kirk and Spock, or Obi-Wan and Annakin). Back when there was a bit of the Wild West in fandom, and anything went, sex and sexuality was a Good Thing, and people were a lot less judgmental and a lot less tied in with the corporate-decreed "look" of what fandom was supposed to be.

Thoughts on a shared Universal Monster Universe

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So there's talk about Universal doing a reboot of 2004's Van Helsing, in the hopes of starting off a shared universe along the same lines of the Marvel Cinematic Universe. Apparently Bob Orci is starting off with a Mummy film (which could be a great place to start). Now, I might argue that Universal already did such a thing back in the 1930's and 40's, with their crossover films that connected classic monsters like Frankenstein's Monster, the Wolfman, and Dracula into a very loose and ad-hoc continuity. (Egads, does that put Abbott and Costello in the place of Agent Coulson as "the glue"???)

Two of the weaknesses in the 2004 Van Helsing, I thought, were the secret monster-hunting society and the attempt to cram a ton of monsters into the single film right off the bat. In fairness, the Marvel model hadn't yet been established, where a film focuses tightly on one character, which then leads into another, and another, with minor shared characters darting in and out of the continuity, and then you see the big team-up film that raises the stakes for the whole shared universe, which then leads into the next batch of single-character movies, etc., etc., etc.

I think it's a great model, but it takes time to lay the groundwork, and it can't be rushed into. That's exactly what I think Sony is doing with their Spider-man franchise (a Sinister Six movie next, but no Black Cat? Really?) and Warner Brothers is doing with the DC Universe (straight from a stand-alone Superman film to a huge mix-up with at least Superman, Batman, Wonder Woman, and Aqua Man). If Universal has the confidence to play the long game, they could come out with a really well-established shared universe around their monster properties.

Let's take an inventory of what, exactly, we're talking about, in terms of "A List" monsters:

  • Dracula
  • Frankenstein's Monster
  • The Wolfman
  • The Invisible Man
  • The Phantom of the Opera
  • Doctor Jekyll/Mister Hyde
  • The Hunchback of Notre Dame
  • The Gill Man (aka the Creature from the Black Lagoon)

More than enough to sustain a whole slew of films, if they're plotted together properly. There are also a ton of "B List" monsters and characters that could be woven in and amongst them, like the Mole People, Maleva the gypsy from the Wolfman, Van Helsing, Doctor Frankenstein, Ygor, Else Frankenstein, the Cult of the Cobra, the Creeper, etc.

One issue that would have to be addressed is the question of what time-period the movies would take place. Dracula and the Monster are immortal, but the other characters certainly aren't. Dracula originally takes place in the early 19th century, while the Creature from the Black Lagoon was set in the 1950's. Some sort of compression of time-frame would be needed, and some sort of "glue" the way S.H.I.E.L.D. binds the MCU together.

It's also something of the inverse of the MCU, since the monsters are the central, and repeating, characters. Heroes can come and go, but the monsters endure.

I picture this without a single overarching "glue", but rather more direct movie-to-movie connections. So there would be van Helsing as protagonist in a couple of Dracula movies, and a Frankenstein origin film followed by a Bride of Frankenstein-inspired story with Dr. Praetorius as protagonist, then Dracula would move over to Frankenstein, trying to force Frankenstein's son to repeat the experiment, introducing Maleva, then a Wolfman origin story set in the same town as Frankenstein, with a lot of the same secondary characters, and then a Dr. Jekyll and Mr. Hyde film with a lab assistant who will later become the Invisible Man, and so forth.

I think if they don't try to rush things, Universal has the potential to really put together an effective shared universe, treating the material seriously and still recalling the heyday of Universal monster movies where mash-ups between monsters were commonplace. Today we call that a shared universe, and if it's done deliberately, setting things up in one film that payoff in another, it can really work.

My favorite April Fool's hoax

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My perennial post on April 1. I still laugh at this one.

Ogre Miniatures Back (for a while...)

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Good news for fans of Ogre Miniatures; Warehouse 23 has them back in-stock for a very limited time. It's not the full line, and the prices are higher than they used to be, but if you have any holes in your collection and want to fill them with metal, now's the time to do it because apparently once they run through what they have up on the site, that's it, and they'll be taken off of W23 on April 11. After that, you'll need to hit eBay.

Still, if you need to have that Doppelsoldner or a MK-VI Ogre, and aren't afraid of a slightly hefty price, act now or hold your peace for a long time.

The announcement said the pre-orders weren't starting until Monday April 7, but I see them up on the site now and apparently you can put them in your cart (I haven't tried to complete an order yet), so it could be a mistake that they're visible now, but give it a try.

EDIT: Now with the correct link!

What are your worst nerd lacunae?

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Do you have an odd gap in your nerd-cred? Something that "every nerd knows" that you've just never seen? Or maybe a game that "every gamer's tried that" that you never tried?

I've got a couple...

  • Red Dwarf - I know it sort of looks like Doctor Who, and it's a comedy, and that's about it.
  • E.T. The Extra-terrestrial - Never saw it, never cared.
  • The Fifth Element - Ditto.
  • BECMI - I've played and loved Holmes, but never played any of the other "Basic" D&D boxed sets.

How about you? What iconic nerd-thing have you just never gotten around to?

Film Review: Captain America: The Winter Soldier (spoiler-free)

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Short version: this is the best Marvel film to date. See it. Yes, it's better than The Avengers. I saw it without IMAX or 3D, in a theater about 90% full.

One thing I am loving about the Marvel Cinematic Universe (MCU) is that they're not afraid to do films that stretch the boundaries of what you think a "comic book film" should be. As other reviewers have stated, this is a movie straight out of the 1970's political thriller genre, and you can see Three Days of the Condor, Black Sunday, and others in here. With the scifi-comedy that Guardians of the Galaxy seems to be setting itself as, I wouldn't be at all surprised to see a "modern supernatural" film (such as Doctor Strange, who does get name-checked in this film) or even a straight contemporary romance film in the MCU at some point. They want to prove that the MCU is versatile, and they're successful.

To break down the obvious: the action scenes are extremely well done, although I am very tired of the "shaky cam". It's not nearly as bad here as it is in some films, but it's still there and it's annoying. I want to be able to make out details in the action scenes, and the shaky cam makes that more difficult.

The special effects are impeccable. CGI has truly come into its own, and this film demonstrates it. There's no visual indication that you're not seeing aircraft carriers rise into the air, or Sam Wilson (the Falcon) fly on metal wings.

This is very much a plot-driven film, although there are great moments of character development, such as Captain America still coming to grips with the fact that he's 70 years out of time, the playful banter between him and Black Widow, and his friendship with the Falcon that make this so much more than a shoot'em-up-and-explosions film. Speaking of Black Widow, she features enormously in this film, and people who have been saying she should have been given her own film might look on this and be sated. It could easily have been called "Captain America and Black Widow".

One thing I particularly liked was that the trailers seem to have been deliberately edited to put viewers off the scent of what was actually going on. If, like me, you thought you had sussed out the broad outlines of the plot from the trailers and released footage, you are dead wrong, and it was a delight to realize it as the film unfolded. I like to think that was deliberate, and if it was, they're operating on a meta-level that just increases my respect for the entire Marvel films team.

There are a ton of genuinely "what the HELL did he just say?" moments. There are plot twists that surprised the hell out of me, and apparently the entire audience, as there were audible gasps when certain characters said certain things. There is plenty of fan-service, and it's great, being loyal to the spirit of the comics as well as consistent with the MCU mythology they've laid out thusfar. If you're a fan of the MCU, and especially if you're a fan of the television show Marvel's Agents of S.H.I.E.L.D., you will know that it is no exaggeration that this film "changes everything you know about the Marvel Universe". It does, and in so doing it opens it up to much greater possibilities that will make die-hard comics fans very, very happy.

As an aside, regarding Marvel's Agents of S.H.I.E.L.D., this film plugs in perfectly with the show. There's a line in last Tuesday's episode, End of the Beginning, that directly ties into the film (as well as a shared character), and with the changes that this film wreaks in the MCU, I am beside myself wondering how it will impact the show. If you gave up on the show because the first half of the season was slow (and no denying it - it definitely was), the last couple of episodes really stepped up the pace, and the last six episodes promise to really explore the implications of everything that Winter Soldier set up. It's worth sitting through ten or eleven slow-burn episodes to get to the final eleven or twelve OMG THAT'S GREAT episodes. The first half of the season was a sort of bridge between Iron Man 3 and Winter Soldier. If that's to be the function of the show going forward (filling in the gaps between the various films), I think it's a dandy one.

They made *this* guy into a
credible villain
On the whole, in the context of the MCU, this is the best film that Marvel has come out with. It is better plotted, with better and genuinely I-didn't-see-that-coming plot twists, than The Avengers. It has better character moments, especially the interactions between Cap and Falcon and Black Widow. You actually get to see Nick Fury in action, more the bad-ass top agent that's been implied, than the bureaucrat that's been shown, in previous films. There are smart nods to the classic comic book canon, and inventive uses of C-list characters (Baltroc the Leaper is actually a pretty impressive and even realistic foe, rather than a joke) that demonstrate a real love of the source material, but a willingness to go beyond a slavish reiteration.

There are two helpings of shawarma in the credits. Make sure you stay until the house lights come up. One features a character that comic fans will recognize, and a prop that film fans will recognize, and both of them in the 20 seconds they're on screen could be the basis of a movie in and of themselves. And there's another that neatly ties into one of the recurring themes of one of the major characters.

This is a perfect Marvel movie. Go see it.

PS: Bonus points for the first person who can point out the Butch Cassidy/The Sting Easter egg in the film.

Castle of the Mad Archmage Pathfinder Edition Now Available

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I am pleased to announce that the Pathfinder-compatible edition of the best-selling Castle of the Mad Archmage is now available, in pdf, softcover, and hardcover editions. Converted by veteran Michael McCarty, Castle of the Mad Archmage features more than 1,500 keyed encounters on more than 13 dungeon levels, and includes new monsters, magic items, and spells.

The Castle of the Mad Archmage is designed as an old-fashioned "funhouse" megadungeon, with tricks and traps, many different factions of monsters, and can provide literally years of mayhem, dismemberment, and other fun.

The adventure is comprised of three books; the Adventure Book, the Map Book, and an Illustration Book with pictures to show your players what they see at key and interesting points in the dungeon (due to a limitation of the RPGNow site, you must add all three of these books to your cart separately).

D&D Club photo circa 1984

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Dredged up from my high school yearbook without further comment, I present The Pingry School Dungeons and Dragons Club, 1984:


Anyone else have such artifacts and relics lying around in their yearbooks or other tomes of dread?

What happened to the DIY ethos?

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I know that the title of this post is going to honk off some folks, especially within the OSR, who will (rightly) chime in that the DIY ethos is alive and well in the RPG hobby. After all, we've got a glut of RPG rules right now - desktop publishing software and print on demand have ushered in a veritable golden age of DIY gaming.

Well... yes and no.

While it is true that there are a ton of new RPG rules being written and published (thanks in large part to Amazon, Lulu, and RPGNow), the hobby does seem to have lost some of the DIY ethos nonetheless. I'm thinking particularly of the accouterments of gaming. There was a time that it was a hassle to find 25mm unpainted lead figures. Terrain? Dungeon walls? Good luck. I picked up a slew of dungeon walls made out of cheap plaster at GenCon in 1985 (I think), but that was it. It was that or grease pencils on acetate.

Now, though, we've got pre-painted plastic figures and Dwarven Forge dungeon walls. Artistically rendered dungeon tiles are a dime a dozen. Some games even require that one use their figures, and GW even requires that they be painted a certain way. It's one thing to be the only company making a D10 Klingon Battlecruiser, and having a game that you can't physically play without having purchased the right miniature. And yet another thing when, if you show up to a game with a non-authorized figure (GASP!) you will be turned away.

One of the reasons I like Ogre Minatures so much is that it still has this DIY ethos. Part of it is certainly not by design - Steve Jackson Games never produced any Israeli Golems or Nipponese Ninjas - but a great deal of it is simply that when the game was made, that's just what you did. You bought some figures, you kitbashed or created from whole cloth the ones you couldn't (or didn't) buy, and you played the game. And then you made your own terrain. Some of it was great, and some of it sucked. But it was homemade, and that gave it a certain authenticity from which we seem to be actively moving away. Not that it's dead by any stretch, but it is definitely going out of style.

Go read this post from Chirine's Workbench ye trendy and despair. There's gold in handmade terrain, and handmade figures, and even hand painted figures. Let's not let the "industrialization" of our hobby lose sight of that.

Greyhawk through the ages

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This post is inspired by something that +Eric Franklin posted on Google+, asking about From the Ashes, and it inspired me to take a quick jaunt through the various published incarnations of the setting (Gygax's home campaign was originally quite different, but morphed into something more like the published version as time went on). I'm going to focus here on the boxed sets and setting-wide sourcebooks, rather than the specific modules and regional sourcebooks that have been released over the years.

First, of course, we have the 1980 folio. This was the original incarnation of the published version of the setting, and packs a lot into its 32 page gazetteer. There is a broad overview of history, written in terms of migrations of peoples (reminiscent of the late Classical era migrations of the Germanic tribes), as well as capsule descriptions of all the nations and natural features (mountain ranges, forests, rivers, etc.) on those beautiful maps by Darlene. It is set in CY 576.

Many of its fans feel that one of its strengths is its brevity and lack of detail. There are no descriptions of deities or religions (beyond Iuz, because he rules a nation, and even then there are no stats in the conventional sense of the term), no adventure hooks, no NPCs (other than rulers, and all they're given is a class and level). I think modern audiences would probably find such omissions frustrating, whereas we OSR types see them for what they are - room to fill in ourselves.

The folio was followed shortly by the 1983 Gold Box, consisting of those same Darlene maps and two books. The Guide covers much of the same information, in terms of kingdoms and forests, but adds a lot of information on deities, random encounter tables for various regions and nations, quasi-deities, tables for appearance and national origin, and more. Much of the additional material had appeared in the pages of Dragon magazine, but some, such as the mini-adventure seeds, are new to the product.

Up to this point, the setting is what could be called a "classic" fantasy setting. It portrays the forces of evil and good in the world as being in relative equilibrium, has a quasi-medieval/Renaissance feel and level of technology, it can be called a high magic setting, and its relatively low amount of canonical information still makes it very easy for a DM to make it his own without worrying about contradicting something written in some novel or sourcebook (a problem which plagues the Forgotten Realms). There is a definite feel that evil is on the rise, but the situation isn't hopeless and the stalwart heroes can stem the tide through bold action.

1992's From the Ashes, produced after Gygax had left TSR, takes the setting into a different direction and sets a decidedly different tone. While the basics of the setting are still intact - it's still relatively high magic, the quasi-medieval/Renaissance organization is still there, and the canon is still relatively low compared to the Forgotten Realms (but growing, especially with the City of Greyhawk boxed set and the various regional sourcebooks that started to come out after this boxed set was published). The various nation descriptions are updated to reflect what's happened in the timeline between the time frame of the Gold Box and this set (which takes place in CY 585), but the real change is in the tone of the setting.

Evil is now clearly ascendant. Iuz has conquered most of the northern Flanaess, the Great Kingdom has collapsed into undead-fueled anarchy, giants besiege or have conquered the western Sheldomar Valley, demons and devils (tanar'ri and baatezu, ahem) stride the land, and the Scarlet Brotherhood is popping up everywhere taking out leaders and conquering territories. The feel now is that the forces of good are on the ropes, besieged on all sides as well as from within, and evil could triumph at any moment.

Once Wizards of the Coast acquired Greyhawk, they moved the timeline ahead yet again, this time to CY 591, and released the Players Guide and Greyhawk: The Adventure Begins, both in 1998. This time the pendulum swung back to the "evenly matched good and evil" side. Iuz is more-or-less contained, successor states are rising in the former Great Kingdom and establishing (relative) order, the Scarlet Brotherhood has suffered reversals, and the western Sheldomar Valley is being reclaimed from the giants. One gets a sense from this incarnation of the setting that everyone is catching their breath after the tumultuous years that preceded it.


There's also much more of a focus on the central Flanaess and the city of Greyhawk itself in these products, but not so much that they seem to be in isolation. By this time, however, the weight of the accumulated canon (in the assembled adventure modules, sourcebooks, novels, magazine articles, and miscellanies) is starting to tell - inconsistencies are creeping in much more frequently, which is inevitable when so many authors have written so much material for a single setting - but in terms of sheer volume it is still far behind the Forgotten Realms.

Finally, we come to 2000's Living Greyhawk Gazetteer, which was an incredibly thorough and comprehensive treatment of the setting, including an enormous depth of history on all of the territories and nations of the Flanaess, information on deities and religions, NPCs, and more. It is set in the same CY 591 timeframe as The Adventure Begins and the Players Guide, and served as the launching-off point for the Living Greyhawk campaign managed by the RPGA. Because of this, although it adds a wealth of detail (indeed, it might be said that it adds too much, straying the farthest from the original folio in terms of content vs. room for DM invention), the tone of the two earlier books is still maintained.

Lords of Light - The Thundarr the Barbarian Story

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Check out this amazing short documentary on one of the great formative cartoons of my childhood.


h/t to +Noah Stevens
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